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Keep It Cool's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #42 | 3.347 | 4.000 |
Technical Implementation | #68 | 3.108 | 3.714 |
Overall | #92 | 2.940 | 3.514 |
Graphics/Animation | #103 | 2.869 | 3.429 |
Theme/Limitation | #112 | 2.749 | 3.286 |
Fun/Design | #118 | 2.630 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
Re use of the group of arrows (group lifecycle)
Team Size
Solo (1)
Completeness
Demo / Vertical Slice
What tools did your team use to construct the game?
Construct3
Which art and audio did you / your team NOT create?
3 sounds FX from 99 sounds effects - Use of AIVA IA to create the background music
Which art & audio did you / your team create BEFORE the jam started?
Nothing
Which diversifiers did you use, if any?
Infinity
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Comments
I liked how the aliens and cool drops would change it up on you so you had to keep an eye on the entire board. The sound effects were definitely bumped up the fun.
Very interesting concept and very hard to master. The arrow lifecycle would me much easier to track if there was any indication which one will be the next to vanish (I lost track of the order immediately xD)
a real mind teaser this one, my best is 1m one day i'll do better
I enjoyed the game a lot, it's a fun mix between a puzzle game and reaction game. My best time was 1m, 44s.
My only comment is that I wish it was a little easier to clear an unwanted tile instead of placing random tiles.
Really Cool Game With A Cool Concept To It, Didn't Expect Such A Cool Game Out Of It :D