Fun. I needed sound and wider hallways but fun.
Play game
Spider Escape!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme/Limitation | #61 | 3.214 | 3.214 |
| Graphics/Animation | #66 | 3.357 | 3.357 |
| Technical Implementation | #106 | 2.786 | 2.786 |
| Fun/Design | #116 | 2.643 | 2.643 |
| Overall | #119 | 2.600 | 2.600 |
| Music/Sound | #191 | 1.000 | 1.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
The weapon (a can of hairspray) has multiple uses: (1) spray attack and (2) flame attack.
Team Size
Solo (1)
Completeness
Demo / Vertical Slice
What tools did your team use to construct the game?
Godot, Asesprite
Which art and audio did you / your team NOT create?
Button sprites, heart sprites, pixel fonts, color palette
Which art & audio did you / your team create BEFORE the jam started?
No assets were created before the jam started
Which diversifiers did you use, if any?
None




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