That's a bummer, I know how hard it is to lose all that progress because of a last minute bug that makes the game unplayable and then having to submit that. I think it might be against the rules to link an updated version of your game, but be sure to share it around once the jam is over :)
Play game
Kitchen Kerosene's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #192 | 0.990 | 1.400 |
Fun/Design | #196 | 0.990 | 1.400 |
Theme/Limitation | #197 | 0.990 | 1.400 |
Technical Implementation | #197 | 0.707 | 1.000 |
Graphics/Animation | #197 | 0.990 | 1.400 |
Overall | #197 | 0.933 | 1.320 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
jetpag-flametrower
Team Size
Completeness
What tools did your team use to construct the game?
unity
Comments
Awe, I'm sorry this happened to you. That is so unfortunate. I find packaging to be one of the most stressful parts, especially when there's a deadline. The title caught my eye though! I would like to check it out if you manage to get it up and running after the jam. Would you be willing to post some screenshots on your game page so we could see more of what the game is like?
sad it doesn't load, wish i could play it, was curious about it :(
It doesn't load. That's unfortunate. I see you submitted the game very close to the deadline. That's dangerous in a game jam. Learn with that and next time I'm sure you'll do a great game! And after it is finished, correct it and calls us back to play!
Thanks for the feedback. I will definitely thing about your advice and learn from this incident. The problem was that 2 hours before the deadline I realized I had never uploaded a game. That in combination with a hole lot of build errors that i have no cleu on how to fix produces results like this. Oops!
You did it in Unity, right? Here is something that might help you. This is a comment from Vimlark's theme revelation video and it is gold:
Here are some common issues with Unity games: If you're using Unity and you upload your game, added the 50px to the frame height, and are still not seeing the fullscreen button, make sure you have enabled the correct player. Go to: Edit>Project Settings...>Player>WebGL Settings>Resolution and presentation. In there select the default WebGL Template. (This one includes the Fullscreen button.)
I'm getting an error trying to run my uploaded build on itch. (The error message may state something about compression.) Go to: Edit>Project Settings...>Player>Publishing Settings Under "Compression Format" select: "Disabled"
Don't know it any of that was the problem, it probably wasn't, but these are very good tips.
Not sure if it is a build issue or my internet being crappy but the game gets stuck at about 9/10ths loading.
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