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At the edge of the universe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #321 | 1.581 | 2.500 |
Graphics/Animation | #321 | 1.897 | 3.000 |
Technical Implementation | #328 | 1.739 | 2.750 |
Fun/Design | #333 | 1.739 | 2.750 |
Overall | #343 | 1.708 | 2.700 |
Theme/Limitation | #358 | 1.581 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
You've been commanded by your boss (skeleton foreman) to clean up star remnants on the edge of the universe
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Godot
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Comments
Found a bug? I can't tell if it's intentional or not, but moving up and down from a stand still seems to cause the player to stutter and either have a long wind up to move or doesn't move at all. When you're already moving left to right, it doesn't seem to happen and you move just fine. Though, if you were going up or down in some way and switched direction between left and right, you'd have to re-hit up or down. Still, I like the art and music. It's a cute little game that doesn't take up too much of your time for one playthrough
fun game, even tho I was told to deliver the stars to the black hole, it did register to me that I needed to deliver the star to the black and sat confused for the first playthrough on why I wasn't getting points, buts that would be a me thing. UI is a bit lacking. Music and sprites were nice. Nice Game.
I really liked this one! Zooming around the galaxy with a dash is pretty fun, and the floaty movement definitely add to the hectic crazyness of it all. The art is SUPER well done, I loved the clean look of the black hole in the middle, and while I think the UI could use a bit more work, all of the sprites are consistent and presentable. I think a minute is a really good amount of time that you set, though I wish that there was some way to up or lower the difficulty if someone is looking for more of a challenge or less of one. Overall, a great game!
Ah thanks man, I really appreciate that. I wish I could take credit for the art, but apart from the basic sprites (player and walls), it was all procedurally generated by my man deep-fold who's also on itch (https://deep-fold.itch.io/). Check out their games stuff too! It's awesome work.
And thanks for the feedback about the UI, I was unsure of it's bare bones-ness, I'll be sure to spend more than 3 minutes on it next time lol. I'm glad you liked the 1 minute time, cause it used to be 3 minutes but it dragged a bit and I didn't have enough time to add more content so I'm happy it worked out in the end! About the difficulty, in hindsight I should have slowly increased the asteroid spawn rate, or add an option for reduced rates in the main menu.
Thanks again for your review! I'm just happy to be here and making games honestly.