The boss didn't seem to take damage for me? If it did, the health bar didn't show me. Also, I think the skulls could do with a little more spacing between them or slowing them down a little when moving left or right. Other than that, really cool idea of recharging on the edge. The art and lighting looks really nice (Though to nitpick a tad, maybe have a little more contrast on the character?), the gameplay itself is pretty easy to pick up and play, and the music is really good. Good work
Play game
Dark Cave's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #211 | 2.828 | 4.000 |
Music/Sound | #236 | 2.404 | 3.400 |
Overall | #247 | 2.404 | 3.400 |
Theme/Limitation | #249 | 2.404 | 3.400 |
Fun/Design | #266 | 2.263 | 3.200 |
Technical Implementation | #274 | 2.121 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
limitation: Fighting a traditional video game boss. Theme: To charge the weapon, the player needs to stand on the fire blocks located on the edge. Also, according to the plot, the main character is looking for the edge of the world in search of knowledge
Team Size
Pair (2)
What main engine/tool/language did you use to construct the game?
Unity
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