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Protect The Treasure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #273 | 2.263 | 3.200 |
Fun/Design | #321 | 1.838 | 2.600 |
Overall | #346 | 1.697 | 2.400 |
Technical Implementation | #351 | 1.556 | 2.200 |
Music/Sound | #356 | 1.273 | 1.800 |
Graphics/Animation | #361 | 1.556 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
It applies to the restriction because the player is like a traditional video game boss protecting a treasure. It applies to the theme because you push enemies off of an edge to kill them thus making you on the edge.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity and C#
Which diversifiers did you use, if any?
I used the "Shapely" diversifier.
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Comments
Pretty cool game, though it's a little hard to push off an adventurer without accidently going off as well. Maybe widen the space on the adventurers so they can be pushed off a little sooner. Then again, it does bring a nice bit of challenge, so who knows. Just an idea to sit with
Nice work! Wow this game gets very hard! It was interesting pushing enemies off rather than shooting them!
The Game Is Fun, Really Fun, I Love That The Lower Ya Heal, The BIGGER Your Are. Tho I Can't Mute The Sound Effect, Doesn't Really Matter, They Are Amazing, Tho I Feel As Some People Will Have A Problem With That. How You Contine Making Games And Have Fun!