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Countered's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #430 | 1.414 | 2.000 |
Fun/Design | #434 | 1.414 | 2.000 |
Graphics/Animation | #452 | 1.061 | 1.500 |
Music/Sound | #452 | 0.707 | 1.000 |
Overall | #456 | 1.096 | 1.550 |
Theme/Limitation | #460 | 0.884 | 1.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
For the limitation, I was working on collectibles (I am pretty sure this game will be disqualified), and for the theme the goal is to go to the game number, in this case 100 since I couldn't get that system working, and then back down to zero before the opponent.
What was your team size?
Solo
You worked alone
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
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Comments
I liked the basic idea, and am interested in how you were planning to implement collectables. There was definitely some room to add more strategy and polish for example showing the played card and images for the cards. Good job for submitting with something working!
What is currently in the prototype worked for me, but there really needs to be more strategy involved in this than just maximizing or minimizing one value per turn. Something like swapping cards with the opponents, discarding cards to get new ones in ~3 turns, forcing the opponent to discard cards, maybe even always showing me the cards of the opponent etc. It was also weird to see the scores change on the enemys turn without seeing the card he played.
I forgot to mention this in the description, sorry! You can press T while hovering over cards to trash them.
Well, you tried! I can give you some ideas, you could make clicking cards having a chance to drop currency which you could spend for a +30 or -30 to you or the opponent. The game has a puzzling element which is worth to be further developed.