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Five Star Delivery!!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #285 | 2.121 | 3.000 |
Theme/Limitation | #343 | 2.298 | 3.250 |
Overall | #396 | 1.803 | 2.550 |
Technical Implementation | #409 | 1.591 | 2.250 |
Graphics/Animation | #411 | 1.591 | 2.250 |
Fun/Design | #434 | 1.414 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
The player has to go back and forth delivering packages.
What was your team size?
You and 2-3 other jammers
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
If your game includes any of the optional challenges, select them below:
The game is as long as a single backing music track
If you did any of the optional challenges, explain how they were used:
Rounds for the game last the length of the song playing. It was meant to be an arcade style game, though since this was our first time using Unity (we switched from godot which we used before for jams) we weren't able to complete everything.
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Comments
I like where this could be headed. I couldn't figure out how to pick up packages until I read the page, but after that, it's easy to get the hang of. Also, it seems kind of redundant for the truck to look at the mouse when there's no real point to it. I would love for this to be expanded upon. Great start!
Thanks! we originally planned to let the truck shoot so it could shoot asteroids out of the way and shoot the space pirates (which we're going to add soon), though we quickly realized "why would a fedex truck have weapons? its just a delivery truck" so we scrapped the idea.
a fine start! definitely needs some work though. Meteors don't do anything and after dropping off 3 packages, you can't drop off the last package. Would also be nice to have a tutorial or a "controls" page in the beginning. Had no idea what to do until I read the description on your game page.