I like the concept. Your actions in side 1 effect side 2. With this theme you REALLY need a way to quickly and easily go back and correct mistakes. I had to keep exiting the game and refreshing the page to correct my mistakes. I think 1 tutorial level where you break down what you need to do would be helpful. Also I didn't like all the text on the screen, with a tutorial level you wouldn't need this much text.
Play hunger fuel
Hunger fuel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #317 | 1.897 | 2.400 |
Fun/Design | #343 | 2.214 | 2.800 |
Graphics/Animation | #356 | 2.055 | 2.600 |
Overall | #378 | 1.929 | 2.440 |
Technical Implementation | #386 | 1.739 | 2.200 |
Theme/Limitation | #420 | 1.739 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
my game (hunger fuel ) focused on collecting food(chicken leg) and key , it matches the theme because from side 2 you need to go back to side 1 and resolve the puzzle to get the key and pass the next level.(you start from side 1 )
What was your team size?
You worked alone
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
If your game includes any of the optional challenges, select them below:
Feature secret items rooms or features in the game
If you did any of the optional challenges, explain how they were used:
sides puzzle , in the game there is 2 sides the normal side(1) and the reverse side (side2) any changes in side 1 affect the side 2
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