Interesting concept. The art of the demon and the background, despite each being good, don't blend well with each other, I wasn't able to find any clocks, too. The demon talking everytime he gets a skull is a bit too much, eh?
Still, great work!
Sign up with an itch.io account to rate and leave comments.
Interesting concept. The art of the demon and the background, despite each being good, don't blend well with each other, I wasn't able to find any clocks, too. The demon talking everytime he gets a skull is a bit too much, eh?
Still, great work!
Thanks for trying it. Sorry the visuals didn't work for you. This was a kind of kitbash thing after my initial idea didn't really work. The items dropping is all random and the voice clips were lines I was trying to think up quickly before my daughters demanded my attention. Thanks for the comments.
Thanks! The demon is a 3D model from one asset creator and the lava background is from a 2D platformer artpack. Was scrambling to try and find a theming for the game once I had the idea. Really wanted a flying dragon collecting coins but didn't have one easily available. Thank you for trying my game!
I've been playing around in Unity since around 2014, but didn't really start doing jams until 2020 or so after taking an in-depth Unity training class. I also went on a kick last summer where I participated in about a dozen jams in 6 months. At the moment, only one game published on Steam ("The Lost Dachshund," created with friends from a point-and-click Discord server) and still looking for another idea that would be worth making and publishing.
Thank you for the comment. My initial plan was to have the chaos be the number of items falling but ran out of time to incorporate more ramp up to it and any faster was a little too chaotic for me so I didn't think it would be fun. A pure chaos mode with the screen just like covered in falling items could have been crazy though if I had had the time. Thank you for trying my game.
Leave a comment
Log in with itch.io to leave a comment.