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Train Signals's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme | #16 | 2.600 | 2.600 |
Creativity | #17 | 3.000 | 3.000 |
Audio | #19 | 2.400 | 2.400 |
Gameplay | #20 | 2.300 | 2.300 |
Overall | #21 | 2.450 | 2.450 |
Overall Enjoyment | #22 | 2.300 | 2.300 |
Visuals | #24 | 2.100 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Pretty fun idea! I wish it used keyboard controls instead, or a more generous clicking window. Like this, it's more like an aim trainer, to make precise mouse movements.
Anyway, congrats on the submission! It was sweet :)
I get the idea of it. But it is hard to survive long. A score over 20 seems already good. I also think that keyboard control to switch the 4 signals would make it even more enjoyable. Maybe a little bit more delay between the trains would also be an idea.
I just play this game from this jam:
https://itch.io/jam/untitled-game-jam-106/rate/3368303?before=4#post-12329286
It is similiar to your game (different style though) but to play it with keyboard controls was more compfortable to play.
Confusing, it's nice conceptually, but having to CLICK the lights makes it so much harder. Graphics also suck.
Nice
This game is really cool conceptually! I would have loved to have scene some of the graphics fleshed out, as well as either giving us more time to react to incoming trains, or keyboard controls. I could see this expanded to much larger and complex levels with multiple intersections!
Very fun game. My only criticism is that you can't control the lights with the keyboard. It would've allowed for more fast paced decision making if the lights were controlled by 1234 or QEDA or something.