I'm really sorry I desapointed you. I tryied my best to make a good game, but I didn't had very much time, since I'm in college and in a game dev course where I already got a lot of stuff to do. Also, when I joined the jam, it was already in the middle. So, when it was ending, I had to submit what I got... But I hope I'll be able to continue the game as soon as possible because I really liked the art assets, so the game will probably have updates.
I understand. You were using unity if I'm not mistook. The way the player controlled, it felt like you were using a rigidbody. However if you'd like to get a tighter feel to your game, I'd recommend using a player controller.
It'll take a little more time to figure out how, but you'll have more control over the jump arc, and the player controller doesn't have issues clipping through walls.
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Nice graphics! I included it in my Unofficial GameBoy Jam compilation video series, if you’d like to take a look. :)
I appreciate the divulgation, thank you! Still didn't got time to finish it, though :(
The art was so striking against all the green, I had high hopes.
I'm really sorry I desapointed you. I tryied my best to make a good game, but I didn't had very much time, since I'm in college and in a game dev course where I already got a lot of stuff to do. Also, when I joined the jam, it was already in the middle. So, when it was ending, I had to submit what I got... But I hope I'll be able to continue the game as soon as possible because I really liked the art assets, so the game will probably have updates.
I understand. You were using unity if I'm not mistook. The way the player controlled, it felt like you were using a rigidbody. However if you'd like to get a tighter feel to your game, I'd recommend using a player controller.
It'll take a little more time to figure out how, but you'll have more control over the jump arc, and the player controller doesn't have issues clipping through walls.
Thanks for the tip. I'll try to improve the game as soon as possible :)