NO answer key, but any combination of words that forms a valid sentence can trigger a response. This can give the player more options on what exactly they want to say, AND potentially open up branching narratives.
With the way it's currently set up, there's only one "right" answer, which can be frusterating to a player when they made a seemingly 'valid' sentence but it's not what the game (aka I, the developer) deem correct lol.
Debating whether or not this version would need the rhythm game like mechanic, or just "click on words to censor them" to lean more into the puzzle aspect.
Wow, I really love this concept and the execution. The art style is so unique but clean. I love the contrast of the illustrated characters against the photorealistic "They Live" type of TV.
The mechanics are also fairly easy to pick up! It almost feels like a rhythm or timing-based game, especially when you start advancing further and constructing more complicated censors.
Feels very timely and applicable to a lot of environments globally. Very interesting take on media production and censorship. I really enjoyed this and felt like it was such a solid experience, especially for a game jam creation!
Comments
Awesome game. I would love a hard mode that doesn't give away the solution after an incorrect guess. A+ tho great job
YESSS, so stretch goal idea:
NO answer key, but any combination of words that forms a valid sentence can trigger a response. This can give the player more options on what exactly they want to say, AND potentially open up branching narratives.
With the way it's currently set up, there's only one "right" answer, which can be frusterating to a player when they made a seemingly 'valid' sentence but it's not what the game (aka I, the developer) deem correct lol.
Debating whether or not this version would need the rhythm game like mechanic, or just "click on words to censor them" to lean more into the puzzle aspect.
I don't hate women.
Wow, I really love this concept and the execution. The art style is so unique but clean. I love the contrast of the illustrated characters against the photorealistic "They Live" type of TV. The mechanics are also fairly easy to pick up! It almost feels like a rhythm or timing-based game, especially when you start advancing further and constructing more complicated censors. Feels very timely and applicable to a lot of environments globally. Very interesting take on media production and censorship. I really enjoyed this and felt like it was such a solid experience, especially for a game jam creation!
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