YESSS, so stretch goal idea:
NO answer key, but any combination of words that forms a valid sentence can trigger a response. This can give the player more options on what exactly they want to say, AND potentially open up branching narratives.
With the way it's currently set up, there's only one "right" answer, which can be frusterating to a player when they made a seemingly 'valid' sentence but it's not what the game (aka I, the developer) deem correct lol.
Debating whether or not this version would need the rhythm game like mechanic, or just "click on words to censor them" to lean more into the puzzle aspect.