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Frozen Time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative design | #100 | 2.636 | 2.636 |
| Sound Design | #113 | 2.909 | 2.909 |
| Overall | #136 | 2.782 | 2.782 |
| Uniqueness/Creativity | #155 | 2.909 | 2.909 |
| Art | #177 | 2.818 | 2.818 |
| Fun Factor | #185 | 2.636 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Between clicking and reloading with different keys, it was a lot to keep track of, but that did give a sort of frantic energy that matched with the storyline of the game!
Agreement to Official Rules and Terms
I Agree
Team Size1
"Most Creative Usage of Anniversary Assets" Submission
No
Unity Affiliation
No
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Comments
funny train clicker
Thanks for playing!
The game have different vied play as runaway train. click on the rocks and nufthing happens.
Yeah, will work on the rewind mechanics to get some more going on when interacting with the debris. Thanks for commenting!
It’s interesting that the reload key changes randomly. I also like that obstacles fall onto the railway and have to be cleared to move on. But it’s a bit strange that aiming feels difficult even though the targets are quite large. You must have worked hard to make this. ^^
Yes, the aiming has a bit of a weird feel, probably affected by the camera turns as well. Will work on that. But it was fun hey, squeezing a whole week's work into one weekend xD
Not bad! Wish it would drive on actual rails, but that’s just nitpicking. Good job!
Same, couldn't find a proper model to replace the placeholder in time xD but will definitely do so. Thanks!
I would have preferred a rewind mechanic, or a pause where you clear the objects before resuming, but the train idea surprised me, so well done!
I like it, will work on it, maybe having both could be a cool balance. Thanks for the feedback!
Very cool idea. The rock falling is unfair and sometimes huge rocks block the way so there is no way to dodge them. Probably instead of time freezing you used time rewinding, it could be a fitting fix for this issue. Otherwise the constant 90 degree turns made it really hard (at least for me). A cool concept for the corners would be some camera trick, where the camera yaws towards the turn's direction which would let you see more, feel the pressure of the turn and it would fit the vibe of the music.
Speaking of the music, I think it was very fitting, loved it.
Agreed, a rewind mechanic could add a lot of flavour and balance the game's fairness as well. And the camera sucks at the corners xD. Thanks, appreciate the feedback