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Knight Knight's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound Design | #25 | 3.556 | 3.556 |
| Art | #38 | 3.778 | 3.778 |
| Narrative design | #49 | 2.944 | 2.944 |
| Fun Factor | #57 | 3.333 | 3.333 |
| Overall | #57 | 3.244 | 3.244 |
| Uniqueness/Creativity | #215 | 2.611 | 2.611 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Agreement to Official Rules and Terms
I Agree
Team Size3
"Most Creative Usage of Anniversary Assets" Submission
No
Unity Affiliation
No
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Comments
wow finally difficult!
love this type of artstyle
This is very, very solid and pretty difficult. It rewards patience and strategy.
It feels a bit like Zelda on the NES and I love the twist that you can deflect arrows. It is a good gameplay mechanic.
I wish the hero was quicker. I wish I could deflect arrow more quickly and move more quickly. I can beat the game and feel underpowered while doing so.
I love the boss combat behavior design. It is so great and I am blown away that it was made in a two day jam. It is solid and a bit hard but fair.
so cool i love lt
The combat feels really smooth ( I really like that you can reflect projectiles back, feels nice ) and the art looks great. For just 2 days it's amazing!
The was fun! Like the art!
I really like the parry mechanic and the art. It is really fun to play, I like the game a lot.