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A jam submission

FView game page

Two escapees; a world apart
Submitted by ozxybox — 20 minutes, 12 seconds before the deadline
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Results

CriteriaRankScore*Raw Score
Innovation#2131.8552.429
Relevance To Theme#2471.9642.571
Overall#2611.6732.190
Design#2791.2001.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Are you a Beginner?
Yes

Does your team consist of all Beginners?
Yes

Discord Names(s) with Tags
Jord#9520
antoniob#2338
Jonmcbane#6688
OzxyBox#1389

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Comments

Submitted

i didnot understand the game

Developer

That's understandable...

The black block has a light that casts shadows.
The white block can only exist in those shadows, and if it leaves the shadows, it will die.
The goal is to retract the spikes and get the black block onto the 02.

Unfortunately, we didn't get to test the map before we submitted so there are some game breaking bugs...
Sometimes the code that checks if the white block is in the shadow will break and you might die for no reason.
The walls get rendered on top of shadows, and it blocks the button that retracts the spikes.
The button that retracts the spikes is hidden underneath the bottom left gray rectangle.

So sorry about the bugs. Although it wont help my chances for the jam, I plan to release a fixed up version of the game soon.

Submitted

It didn't become clear to me, when Game Over gets triggered... I guess the white cube shouldn't get hit by the red light but there is something more.

Developer (1 edit) (+1)

Due to time restraints, we were unable to do some proper bug testing... Occasionally the shadow collision detection fails and Game Over gets triggered. So sorry about that. The only thing, other than leaving the shadow, that can hurt you is spikes.

Submitted

Sadly couldn't get the game to run. Something about a missing .dll file. I looked at the audio and graphics files though and it looks like it would've been fun to play.

Developer

Oh, dear! What did the error say? As far as I know, the only .dll required is raylib, which is included.

Submitted

Developer

Thought that might be the issue... You have to have the latest version of the x64 Microsoft Visual C++ Redistributable https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-d...