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A jam submission

Lord of ChaosView game page

Save the world from the darkness!
Submitted by PurpleXYZ — 2 hours, 31 minutes before the deadline
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Lord of Chaos's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#33.0003.000
Fun#43.0003.000
Overall#43.0363.036
Theme#43.4293.429
Innovation#62.7142.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Discord Username(s)
PurpleXYZ, RabzZ, MikaKar

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Comments

Submitted(+1)

The controls felt floaty otherwise great game!

Submitted(+1)

The art and animations are very nice, the platforming/level design aswell, and the sounds and music leave a good impression,  however on the game design side of things the game falls a bit short, the only thing you do is turn on lights, and the snake is a bit wierd, sometimes it seems to just go straight for me and other it just zig zags around, it can come from pretty much any direction and often times its already to late for you to reach a light source. The way the music just cuts abruptly is also off putting. 

The game would go a lot better with the theme if the scenery was pitch black and you would carry a torch that would loose range after a certain period of time, there's a another game in the jam which went with that approach, turn on the light. While that game doesn't go much along with the theme either imo, at least gameplay wise I found it more fun.

And if that's not your cup of tea and then some other gameplay element would have made the game more rich and made a big difference.

Developer

Hey,

Thanks for the feedback! I appreciate it. I agree that there's plenty of room for improvement(s). Original idea was to emphasize the puzzle part but since there's very little mechanics to build proper puzzles, we made a decision to add some difficulty via platforming. 

Snake is very unforgiving unfortunately. I agree that there's no difficulty curve for now. Plan is to have that run by data so it would be easier at the start and harder at the "end". How snake behaves: It comes any direction outside the camera frustum and it has a small "seeking" ability to change it's heading towards the player. That might be too aggressive currently? It could also be data driven so it would probably behave differently at the start. Good feedback, thank you.

About the music cut off: We tried the cut off with a blend, but blending was not very good either since the snake comes and leaves quite abruptly. This the reason we decided to go with hard cut rather than a crossfade / blend. Would you have some idea how to do that better in your opinion?

Theme: This completely understandable that we have different perception what makes sense theme wise. Idea of having a torch / lantern fading out is a great idea. It could be tested to see how it feels, and then see how it fits in the overall idea. We experimented with very dark scene but it do not play well with the snake, then you can't see the snake. Unless you put some light on the snake :)  We were thinking of having it's eyes lit so it would be a scary thing in the dark, but didn't have time ultimately to try it out. It would definitely be worth trying with more dark level(s).

Thanks for a great review and good feedback!

Cheers!

Submitted(+1)

cool game with a nice concept, pretty nice visuals too

the platforming itself could be improved, the character feels a bit too heavy and the collisions made him jitter sometimes

the snake can be pretty unforgiving at times to the point of being unfair, some balancing to make it rely more on skill rather than luck would be nice

keep up the good work!

Developer

Thanks for the feedback!

I agree the platforming isn't optimal. Originally the idea was not to emphasize the platforming rather than the puzzle aspect, but there's hardly enough mechanics to work with puzzles as it is. Lets see if there's some new ideas for the future. I might revisit the platforming code as well to make it feel better. 

You are also correct about the snake. It's currently very unforgiving and challenging. I had a plan to bind the difficulty data to a level but I didn't have the time to do that. Then it would be easier earlier and get gradually harder, now it's always the same, which is hard. :) But, it's just some additional code and it will be a better experience!

Cheers!

Submitted (1 edit) (+2)

I love the animations in this game. The way the snake moves is so terrifying. The aesthetics of this game were really cool. It totally gave Egyptian Vibes to me. Although I am unable to move the box in level 3 so please fix that issue.

Developer(+1)

Hey,
Thanks for the positive feedback! I have to take a look at the box in level 3. Thanks for reporting it and playing the game!

Cheers!

Submitted(+2)

Interesting and simultaneously simple idea, that's always good! Nice approach to the theme! Pretty aggressive snake :) , it is kinda hard to escape from it. Although, we enjoyed it! Well done!
Probably a bug: The box can stuck in some cases. It can also be moved, even if the player is not close to it, but it has grabbed it.

Developer(+1)

Hey,
Thanks for the feedback! The snake is quite aggressive, I agree. To the point it probably could be used a level based balancing mechanic which I didn't have the time to implement. So, I agree. I also wanted to make it progressively harder if you don't reset it in the light so there's a clear "pacing" in the game. Not sure if it worked as well I thought.

Thanks also letting me know about the bug. I will investigate it. Getting stuck might be related to non proper colliders, I would have to recheck the levels. Do you know where and how the box get stuck?

Thank you again!

Submitted(+1)

Yeah, I think that it stucks in random levels and only at the beginning. If it get unstucked, then it is ok for the whole level. I think that I unstucked it somehow with the right click (I am not sure if this is valid).

Developer

Hey, Thanks for the more info. I have tried to repro this, but I couldn't get it stuck. Right click isn't bound to any handler so it does not do anything. I even tried to do that. I have made an fix for the pushing mechanic which should make the pushing easier and more consistent. Hopefully this will resolve your issue as well!

Cheers!

Submitted(+2)

its nice but i think you can improve it keep going!

Developer(+1)

Hey,

Thank you for the feedback. What parts of the game you think requires improvement? I appreciate you gave it a go!

Cheers!

Submitted(+1)

I have 1920x1080 and the game didnt fit. It was scaled a lot, so ive seen like 1/3 of the screen.

Developer(+1)

Hey,

What do you mean the game didn't fit? Are you running the webGL or win32 build? Do you mean your monitor is 1920x1080 and it didn't fit the monitor? I have 4K monitor, so it fits mine, but it should be built with 1920 x 1080. Weird.

Thanks for notifying me!

Submitted (1 edit) (+1)

Yeah my monitor is fullhd, i couldnt scale the game down

Developer(+1)

Ok, there's a PC version available, I am sure that works better than webGL. I also changed the webGL size smaller so it would fit more monitors. Not sure what's the cause though since the game settings are 1920 x 1080 :)

Thanks again!

Submitted(+1)

thanks bro 👍👍