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Hey,

Thanks for the feedback! I appreciate it. I agree that there's plenty of room for improvement(s). Original idea was to emphasize the puzzle part but since there's very little mechanics to build proper puzzles, we made a decision to add some difficulty via platforming. 

Snake is very unforgiving unfortunately. I agree that there's no difficulty curve for now. Plan is to have that run by data so it would be easier at the start and harder at the "end". How snake behaves: It comes any direction outside the camera frustum and it has a small "seeking" ability to change it's heading towards the player. That might be too aggressive currently? It could also be data driven so it would probably behave differently at the start. Good feedback, thank you.

About the music cut off: We tried the cut off with a blend, but blending was not very good either since the snake comes and leaves quite abruptly. This the reason we decided to go with hard cut rather than a crossfade / blend. Would you have some idea how to do that better in your opinion?

Theme: This completely understandable that we have different perception what makes sense theme wise. Idea of having a torch / lantern fading out is a great idea. It could be tested to see how it feels, and then see how it fits in the overall idea. We experimented with very dark scene but it do not play well with the snake, then you can't see the snake. Unless you put some light on the snake :)  We were thinking of having it's eyes lit so it would be a scary thing in the dark, but didn't have time ultimately to try it out. It would definitely be worth trying with more dark level(s).

Thanks for a great review and good feedback!

Cheers!