Cool game
Miguel Martinho
Creator of
Recent community posts
The art and animations are very nice, the platforming/level design aswell, and the sounds and music leave a good impression, however on the game design side of things the game falls a bit short, the only thing you do is turn on lights, and the snake is a bit wierd, sometimes it seems to just go straight for me and other it just zig zags around, it can come from pretty much any direction and often times its already to late for you to reach a light source. The way the music just cuts abruptly is also off putting.
The game would go a lot better with the theme if the scenery was pitch black and you would carry a torch that would loose range after a certain period of time, there's a another game in the jam which went with that approach, turn on the light. While that game doesn't go much along with the theme either imo, at least gameplay wise I found it more fun.
And if that's not your cup of tea and then some other gameplay element would have made the game more rich and made a big difference.
Its a pretty smooth and chill game, but could use something extra to keep me in the game, like collecting something else that is optional along the way which gives extra points, that way you can choose to not take the optimal path but you also get rewarded. The music is pretty cool, crashing, going at high speeds and drifting is where I had the most fun XD
Props for the hard work :D
We have had a good amount of playtesters and that is not one of the complaints we've had, we give the hint as to the fact you can shoot the gun to see, as i said other people tried the game and even finished it.
We also included cheats so everyone can finish it.... just use those and use the gun more. The theme of the jam is darkness adding a spotlight/flashlight would make it generic, there would be nothing to do in the game aside from following lights shooting enemies and runes, this way navigating and finding your way is also part of the experience.
I have noticed most games of the jam it is merely dark and you can still see which in my opinion makes it pointless, decreased visibility doesn't work, visibility is something you either have or you don't, according to range.
The crystals were supposed to give out a bit more light you are correct there. Try the game again and actually use the gun since its the main mechanic.
You still have a day to fix some things, namely the sound compeletly breaking once you "die"
Secondly you have no reason to turn on the flashlight since you can still see without the flashlight
And thirdly OMG THE KNOCKING IS ANNOYING, there is too much knocking you should tone it down a bit in my opinion or make it actually related to having the flashlight on, cause i was playing with it off and it was just constant and i didnt feel any danger at all, it was just annoying.
4th The movement is very slidy
Eitherway props on working on this for the week especially solo, keep up the hard work.
Thanks alot! :) Yes unfortunately we didnt have anytime for polish :/ nor balancing, our main focus was to get as many things as possible to "work" so you could at least get some feel of the concept of the game. Its also served as a learning experience to all of us, which will certainly make things more organized and faster in the future :D

















