Interesting, this was one of the more positive takes on immortality I've seen! I liked the idea of the freshStart program, I thought of something similar in regards to immortality. It seems like at some point you'd just want to at least partially forget, to be able to have new experiences!
If you want some (subjective) criticism, I would have liked the game to have a bit of music. Also a bit more explanation of the setting maybe, to me it felt like Lyra was speaking just to the player personally, but how can she do that from the future? Finally, the game seemed to "dead end" after the final dialogue box, a credits screen and/or return to main menu might have been nice.
Comments
Interesting, this was one of the more positive takes on immortality I've seen! I liked the idea of the freshStart program, I thought of something similar in regards to immortality. It seems like at some point you'd just want to at least partially forget, to be able to have new experiences!
If you want some (subjective) criticism, I would have liked the game to have a bit of music. Also a bit more explanation of the setting maybe, to me it felt like Lyra was speaking just to the player personally, but how can she do that from the future? Finally, the game seemed to "dead end" after the final dialogue box, a credits screen and/or return to main menu might have been nice.
Just small points overall, good work!