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Antarctic Aliens!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #16 | 2.427 | 2.692 |
| Gameplay | #26 | 1.872 | 2.077 |
| Polish | #29 | 1.456 | 1.615 |
| Visuals & Audio | #29 | 1.248 | 1.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Good attempt, But there are enough for improvements in the visuals and storytelling. Too much of words in a single screen makes me unable to concentrate. We also need to keep in mind about the attention span shift for all of us. But It was good start. Theme fits well
Thank you. I will keep this in mind when I make more games in the future.
Good game. I don't know English very well, but thanks to the ability to copy text in the game, I was able to play properly.
May I ask what languages you think my game would be good to translate into to make it better for those that do not know English very well.
I speak Russian. But I think the more languages, the better.
I only know a little bit of Russian, but I have Google translate and a Russian dictionary. Thank you for your reply.
Overall, Google handles this well.
Played till chapter 3. I really loved how you used different mechanics for each part of the story.
I also loved your conspiracy. It has a hook to it. The game has good potential. I hope you work on it, I would love to play the coming updates.
Also, I really think you should give our game a try. It is about aliens and a bit similar mechanics to the first level in your game. I would really appreciate your feedback xD
I’m glad that you liked the game. Is there anything that you think could have made it better? I will also make sure to check out your game as well.
It was hard to figure out what is crouch at level 3 and I lost to "deciphering the code" 💀
It's a pity that you struggled to load images, they would help so much to "feel" your game
There should be instructions at the top of the screen that tell you what you need to do and will disappear when clicked. Is there something you think would make the Cryptogram easier and more enjoyable? I want my game to have a little bit of a challenge, but not so much that people don’t finish it.
I was honestly trying to figure out what was going on. But too much text for someone who doesn't speak much English.
May I ask what languages you think my game would be good to translate into to make it better for those that do not know English very well.
Well, within the jam of course nothing to translate is not worth it, too much time will take) Of course, I, as a lazy ass, it would be nicer to play in Russian).
I couldn't finish the game, but I really liked the concept! Great job!
May I ask where it was that you had trouble? I want my game to be a little challenging, but not so much that people can’t finish. If you restart and get back to the map you should be able to click on and play any level if you are stuck and need to skip one.
Interesting storyline! I finished setting up my tent, sleeping, eating breakfast, and then packing up the tent to head out (level 1); then I escaped the campground and made it out without anyone noticing (level 2). However, how do I pass level 3? I clicked to duck every time the wind came, but after the gray object dropped to the ground and the wind came, my score would stay at zero. A hint would be fantastic. Looking forward to finishing the story!
Are you clicking as soon as the wind comes on the screen? You are supposed to click the screen just before the wind reaches your character at the bottom of the screen. I will try to make it more clear in the future. You also don’t have to finish the level to play the next. You might have to restart to get back to the map but you should be able to click on any level and play it.
yeah! I tried clicking just before the wind reached the character ¯\_(ツ)_/¯
I tried to follow the story, but its a lil long for me to read <.>
Sometimes some buttons are just empty, not sure if that suppose to happen.
Overall, Well made ! :3
In level one there are buttons that are supposed to be empty. I was going to go back and remove them later, but ran out of time.