once i got it i got it. I wish there were extra points for shooting them in the dark where you make a right "guess." fun game!
Play Stealth Pop
Stealth Pop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #7 | 2.824 | 2.824 |
Audio | #10 | 2.529 | 2.529 |
Overall | #11 | 2.647 | 2.647 |
Visuals | #11 | 2.706 | 2.706 |
How much do you enjoy the game overall? | #11 | 2.824 | 2.824 |
How well does the game fit the themes? | #18 | 2.353 | 2.353 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
9 hours
Comments
Nice Game !
Maybe adding a tutorial might be good , i took me some time to figure out the game .
Really game though , always impress by the pico 8 .
Really good job on this one :D
I really enjoy the artstyle, it's very simple but it does the job! Same goes for the sound design and gameplay, its simple but fun.
Only thing I'd like to see is some sort of tutorial / intro (perhaps I missed that?). It took me some while to figure out why I couldn't pop some of the balls and how I could switch between the needles. Nevertheless, cool game (I got a highscore of 25 by the way ;) )
After this jam ends I think I will work on the gameplay explanation stuff since this was a quite recurrent issue.
I didn’t want to add a proper tutorial because one of my main objectives was to make gameplay speak for itself, but maybe making the player press the change colour button to start will solve the problem.
Btw thanks for playing!
(Opinion of the first build)
The art (for now) is so minimal but it works. It is clear and the colors are nice.
In the tutorial screen I didn't notice the letter X, so I didn't understand what to do at the beginning.
When I understood it, it was simple but interesting. A highscore game suitable for a jam like this.
Now I must clarify that this is my personal opinion.
The only real problem I have with the game is that using the arrow keys to rotate the character is not comfortable at all.
I would recommend using the mouse to control the direction or having the character stand still in 3 directions (relative to the arrow keys)
Again, it's my opinion. I don't know what others will think.
Oh, also a little text at the beginning explaining it would be nice.
Good job, with some sounds and better controls this game would be very cool.
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