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The Sound of Gravity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #6 | 3.731 | 4.375 |
Audio | #7 | 3.305 | 3.875 |
How much do you enjoy the game overall? | #8 | 3.305 | 3.875 |
Gameplay | #12 | 2.985 | 3.500 |
Overall | #13 | 3.340 | 3.917 |
Did you make it in 3 hours (put 5 by default) | #18 | 4.264 | 5.000 |
Visuals | #20 | 2.452 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours 56 minutes
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Comments
Very interesting take on the theme.
Game forces player to not only react but plan. I loved it.
Amazing amount of content for 3 hours, but since the mechanics are simple I guess adding so many levels was quite doable.
It has a unique charme to it and is certainly one of the more "complete games" in the jam.
Some feedback:
-Waiting for the gravity switch gets annoying quite fast.
- On player death you just reset the position, but the timer keeps on going - kinda undermines the rythm mechanic for me.
It's a little sad that you didn't make a browser-playable version - most people won't play it because of that :(
Very unique idea, unfortunately, i can't pass the seond level because it's moving really slow on my laptop. the the gravity take over before my ball able to reach the goal. but i think the idea is very interesting
edit 1 : wait nvm, just realize the dash control
edit 2 : okay so it was indeed slowing down on my laptop, and i get stuck at few level after dash actually introduced
Thank you for your feedback. I’m currently working on a post-jam version of this game, and one of the things I changed was to tie the speed of the player to real-time instead of the framerate, so it should be possible now. Consider checking that version out when the jam is over.
amazing work man : you have very unique idea