Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The Sound of GravityView game page

Time your jumps to the Rhythm of Gravity
Submitted by Monkosum — 8 hours, 50 minutes before the deadline
Add to collection

Play game

The Sound of Gravity's itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#63.7314.375
Audio#73.3053.875
How much do you enjoy the game overall?#83.3053.875
Gameplay#122.9853.500
Overall#133.3403.917
Did you make it in 3 hours (put 5 by default)#184.2645.000
Visuals#202.4522.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
2 hours 56 minutes

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Very interesting take on the theme. 
Game forces player to not only react but plan. I loved it.

Submitted

Amazing amount of content for 3 hours, but since the mechanics are simple I guess adding so many levels was quite doable.

It has a unique charme to it and is certainly one of the more "complete games" in the jam.

Some feedback:

-Waiting for the gravity switch gets annoying quite fast.

- On player death you just reset the position, but the timer keeps on going - kinda undermines the rythm mechanic for me.

It's a little sad that you didn't make a browser-playable version - most people won't play it because of that :(

Submitted (2 edits)

Very unique idea, unfortunately, i can't pass the seond level because it's moving really slow on my laptop. the the gravity take over before my ball able to reach the goal. but i think the idea is very interesting

edit 1 : wait nvm, just realize the dash control

edit 2 : okay so it was indeed slowing down on my laptop, and i get stuck at few level after dash actually introduced

Developer

Thank you for your feedback. I’m currently working on a post-jam version of this game, and one of the things I changed was to tie the speed of the player to real-time instead of the framerate, so it should be possible now. Consider checking that version out when the jam is over.

amazing work man : you have very unique idea