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A jam submission

Hexapod InvasionView game page

made in 6 hours for trijam 66. - defend Spheria from the evil hexapods!
Submitted by AddothGames (@AddothG) — 1 day, 17 hours before the deadline
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Hexapod Invasion's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#13.8003.800
How much do you enjoy the game overall?#33.2003.200
Gameplay#33.2003.200
Overall#33.2403.240
Visuals#43.0003.000
How well does the game fit the theme?#63.0003.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
about 5 hours and 45 minutes

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Comments

Jam Host(+1)

I liked the game, very enjoyable! The hexapod's movement is interesting and challenging! Managed to beat the game a couple of time! Also, I liked how the spheres were spawned and the difficulty increased!

Submitted

That is one stressful, trippy minute! I'm curious though, what's the purpose of the little dots following you? Aside from getting in the way now and then, there didn't seem to be much of a bonus or malus to saving/losing them?

Developer

my intention was to have them work as a hp system, instead of having a health-bar or a hp-icon, you have these 5 small dots acting almost as a tale,

it did not implement as well as i was hoping, but the idea is that each hit you take makes you loose one of your "followers", and then if you get hit without any followers left you have to start over.