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Hexapod Invasion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1 | 3.800 | 3.800 |
How much do you enjoy the game overall? | #3 | 3.200 | 3.200 |
Gameplay | #3 | 3.200 | 3.200 |
Overall | #3 | 3.240 | 3.240 |
Visuals | #4 | 3.000 | 3.000 |
How well does the game fit the theme? | #6 | 3.000 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
about 5 hours and 45 minutes
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Comments
I liked the game, very enjoyable! The hexapod's movement is interesting and challenging! Managed to beat the game a couple of time! Also, I liked how the spheres were spawned and the difficulty increased!
That is one stressful, trippy minute! I'm curious though, what's the purpose of the little dots following you? Aside from getting in the way now and then, there didn't seem to be much of a bonus or malus to saving/losing them?
my intention was to have them work as a hp system, instead of having a health-bar or a hp-icon, you have these 5 small dots acting almost as a tale,
it did not implement as well as i was hoping, but the idea is that each hit you take makes you loose one of your "followers", and then if you get hit without any followers left you have to start over.