Play this hellish ship
Six Waves's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #2 | 3.400 | 3.400 |
Visuals | #2 | 3.600 | 3.600 |
Overall | #2 | 3.560 | 3.560 |
How much do you enjoy the game overall? | #3 | 3.200 | 3.200 |
How well does the game fit the theme? | #3 | 4.400 | 4.400 |
Audio | #3 | 3.200 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Exactly 6 hours!
What was the theme you chose?
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Comments
Amazing game, honestly! I love the design - simple, clean and easy to understand! Gameplay is addicting and feels very polished for 6 hour game! The increase of difficulty feels fair! Excellent work! :)
Only question? Did the turrets get upgraded or I just wasted my credits? :D
Thank you very much for the kind words! There is no upgrade system, that must still be an oversight from the way I implemented the original turret building.
I thought it was all smooth sailing and then wave 5 hit :) Very nice ramp up in challenge, and lovely ambience and color scheme too! Only thing I was confused by was the upgrading, did it do anything if I clicked a turret again? It took the credits but I'm not sure I noticed it firing more or anything?
Thanks! I actually never tested that so that's a bug if I planned better it could probably have some sort of upgrading in it :)