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Amaterasu's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How much do you enjoy the game overall? | #8 | 2.849 | 3.571 |
Visuals | #11 | 3.305 | 4.143 |
Gameplay | #11 | 2.393 | 3.000 |
Audio | #13 | 2.507 | 3.143 |
How well does the game fit the theme? | #14 | 2.507 | 3.143 |
Made within 3 hours? - put 5 stars. Less if stated that devtime was over 3 hours | #16 | 1.937 | 2.429 |
Overall | #16 | 2.583 | 3.238 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Team of 2 : 4.5 dev (by zedpoum) + 3 assets (by Mirkay)
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Comments
The visual design is very creative and original, fits very well with the story! Gameplay is quite fun, however, it did feel a bit unfair (maybe my halfmoons could have been a little bit wider)! Otherwise, excellent work!
There is a possibility for the ball to get stuck, so the collision boxes could be adjusted on the halfmoons!
Sorry folks, I missed that bug after publishing about the winning screen not showing...
Cool artstyle))
Thank you, I let the artist enjoy her first moment of fame ;-)
Quess it really overtime, cuz total spend time was 7.5 hours, but thats still impressive job for ‘1 job day’. Hand-drawn graphics & really good job on collisions, they just perfect
Yeah, I agree, but I wanted to team up with the GFX artist. So as discussed on discord, as long as I mention that we are a team, it's okay-ish to have a 3h frame each, even though , I agree, It's a bit out of the initial Jam spirit.
great graphics, and audio. only downside was that - after clearing all the coulds it seemed that there's nothing else to do. would have been great if there was some score, like in other pinball games.
Thank you (especially for the artist, that's her first participation in such a jam) I wanted to add so much more feature, but the global time spent was already an overkill...