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A jam submission

AmaterasuView game page

Amaterasu and Tsukuyomi defends against Susanoo
Submitted by zedpoum — 1 hour, 32 minutes before the deadline
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Amaterasu's itch.io page

Results

CriteriaRankScore*Raw Score
How much do you enjoy the game overall?#82.8493.571
Visuals#113.3054.143
Gameplay#112.3933.000
Audio#132.5073.143
How well does the game fit the theme?#142.5073.143
Made within 3 hours? - put 5 stars. Less if stated that devtime was over 3 hours#161.9372.429
Overall#162.5833.238

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
Team of 2 : 4.5 dev (by zedpoum) + 3 assets (by Mirkay)

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Comments

Jam Host

The visual design is very creative and original, fits very well with the story! Gameplay is quite fun, however, it did feel a bit unfair (maybe my halfmoons could have been a little bit wider)! Otherwise, excellent work! 

Jam Host

There is a possibility for the ball to get stuck, so the collision boxes could be adjusted on the halfmoons!

Developer (1 edit)

Sorry folks, I missed that bug after publishing about the winning screen not showing...

Submitted

Cool artstyle))

Developer

Thank you, I let the artist enjoy her first moment of fame ;-)

Submitted

Quess it really overtime, cuz total spend time was 7.5 hours, but thats still impressive job for ‘1 job day’. Hand-drawn graphics & really good job on collisions, they just perfect

Developer

Yeah, I agree, but I wanted to team up with the GFX artist. So as discussed on discord, as long as I mention that we are a team, it's okay-ish to have a 3h frame each, even though , I agree, It's a bit out of the initial Jam spirit.

Submitted

great graphics, and audio. only downside was that - after clearing all the coulds it seemed that there's nothing else to do. would have been great if there was some score, like in other pinball games.

Developer

Thank you (especially for the artist, that's her first participation in such a jam) I wanted to add so much more feature, but the global time spent was already an overkill...