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A jam submission

Escape VelocityView game page

A quick demo of the game
Submitted by BENGAR โ€” 4 minutes, 23 seconds before the deadline
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Play game

Escape Velocity's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#13.1433.143
Visuals#13.2863.286
How do you rate the game overall (you can consider fun, dev time, etc.)?#13.0003.000
Audio#23.1433.143
How well does the game fit the themes?#92.4292.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
A few more than 3 Hours :)

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Comments

Submitted

The core loop is fun, and kind of hybrid between incremental and arcade action. I think this has potential for further development.

However it was bit clear what I was supposed to do, and was there any else victory than just eventually dying and losing half metal. I tried to kill all enemies, but their spawning seemed to just continue. It was at least somewhat unclear for that part.

Developer

Hey thanks for playing.

No balance yet so it is a little on the hard side.

You keep 100% of gained resources if you mine them all but only half if you die.

I am thinking of removing the death penalty and just have you keep all gained resources but add a timer per run.

I Should of updated the "How to play" section in the game but I just had no time as you can see from the time left in the jam wen i uploaded it :)

Thanks for the feedback and testing it out ๐Ÿ’š

Submitted

it's really fun, it was kinda challenging at first. i tried to mostly just mine and circle around the edges. i'd be interested to see the full game

Developer

Glad you had fun.

Yea it starts of a little hard but that is because I have not balanced much yet,

You eventually get stringer and just wipe them out.

Thanks for playing ๐Ÿ’š

Submitted

Really enjoy the core loop, I like how harvesting works

Developer

Thanks for trying my game out ๐Ÿ’š

Appreciate the feedback.

Very cool.  Incremental space shooter.  I liked it.  Although understanding that the goal was to clear all the asteroids to not lose resources wasn't clear until the first time I was able to clear the board.  Until then, I felt like the lose resources was just a jerk move.  As games like Orb Shooter the level ends when you die and you get everything you've collected so far.  So I was assuming that.

Developer(+1)

Hey thanks for playing and the feedback ๐Ÿ’š

The win/lose is something I was looking for feedback on as I was thinking of changing it to keep all mined resources even if you die. Instead I was thinking a timer per round maybe.

Timer per round is a good idea as well, also gives you another possible upgrade path to explore.

Developer

Great idea ๐Ÿ’š