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Simon says, survive's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #5 | 3.130 | 3.500 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #9 | 2.907 | 3.250 |
Audio | #10 | 2.683 | 3.000 |
Visuals | #12 | 2.571 | 2.875 |
How well does the game fit the themes? | #18 | 1.453 | 1.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
Fun idea, Like the sound and implementation. I lost, but I managed 12 notes. I don't know if there is a win condition (it says after 10 notes or 5 mins). Fun game
It is just Simon says but for what it's worth you can survive a long time in that game, it doesn't seem to fit the theme super well but there aren't many games that really do because the game having a time limit/time minimum of 5 minutes does not generally mix well with only having 3 hours to make your game. For what it's worth you did a great job cloning simon says :D
Well, considering the game is about the same sequence progressing, it was interesting to see how long it will take me before failing, managed to do 14 notes and had a bit of fun along the way. Doesn't look it has much connection with the theme though, but the theme was challenging so I wouldn't be a harsh judge.