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A jam submission

Dream DiverView game page

Find what's at the bottom
Submitted by Hai Key — 21 hours, 38 minutes before the deadline
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Dream Diver's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#142.5353.000
Audio#142.1972.600
How do you rate the game overall (you can consider fun, dev time, etc.)?#152.3662.800
Visuals#152.3662.800
How well does the game fit the themes?#172.8743.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 hours

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Comments

Submitted

Well done! I've read the comments below and it's very nice that you were able to make a procedurally generated maze while also making sure that it can be completed! I'm also a fan of the 2.5D art! I also find myself using it pretty often in my games. A callback to the PS1 era.

Great work!

Developer

Thanks so much! I think it's actually my first 2.5D game. Those boxes are default grey cubes and the light is default but coloured pink - it's amazing how so little can go so far!

Submitted

Yes indeed! With only 3h to make a game, you really have to do everything you can to cut corners and ship in time. Doing more with less is definitely an essential skill for this jam!

Submitted

The exploration part was great. There wasn't much to see, but the maze was intriguing enough. I unfortunately didn't reach the end.

Developer

Thanks for playing! Yeah I had some fishes and other stuff to put down there but of course ran out of time for them. 

Submitted(+1)

The first time I heard the little music, I didn't know if it was because I was close to the end, or if it was the lack of oxygen driving me crazy XD I ended up dying and didn't manage to find the treasure until my third try. Which of course made me wonder: is the maze procedurally generated? It sure looks like it! So first: Wow! And second: Bravo!

As for the rest, I really liked the atmosphere. In short, a great game!

Developer

Thanks so much! Yeah it's procedural, I needed that to give a reason for the player to go back to the surface to refill the air. It took nearly a whole hour of the time though... which is why the sounds and so many other things are so scrappily done. Glad you enjoyed it