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A jam submission

graBOMB! EscapeView game page

Throw bombs to blow up the door and escape the room!
Submitted by Akvat Games — 14 hours, 28 minutes before the deadline
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graBOMB! Escape's itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#34.4174.417
Audio#53.4173.417
Gameplay#73.4173.417
How do you rate the game overall (you can consider fun, dev time, etc.)?#93.3333.333
Visuals#152.8332.833

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 hours

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Comments

Submitted(+1)

Really fun game. I think you should make a timer if you have the bomb and you are 5 second at the change level. It should prevent to wait too long each level :)

Submitted(+1)

This one is really really cool! it's nothing like what I would have come up with the prompt but its a really cool and unique idea!! This would be a really cool segment in a noir game or it could be a cool party game and you gotta figure out which of you is near it by coordinating!

Developer

Thank you! I hadn’t thought of anything like this for a noir style game, but you’re right… that could be VERY interesting!

Submitted(+1)

This could make a very fun puzzle game in the future, like trying to find the bomb while also, stacking boxes trying to reach the door. It's pretty fun and has potential, the beeping mechanism made it a bit easy in my opinion, maybe if you threw the boxes to break them and the bomb was inside? I really enjoyed it!

Developer

Thank you for playing!

Those are some great suggestions! If I decide to continue developing this project, I might have to take some of them into consideration!

Submitted(+1)

loved the game ....a perfect game for a 3 hour jam

Developer

Thank you so much for playing! I’m glad you enjoyed your time!

Submitted(+1)

The mechanic of getting close to finding the bomb is really cool! Great design!

Developer

Thank you for playing and for such kind words!!!

I had started with a much larger radius for the bomb SFX, but found the closer distance allowed for less guessing and was much more “immersive”…