Thank you so much for playing and for such wonderful feedback! We’re in the process of adding obstacles, collapsing buildings, etc. that should help reduce this issue substantially.
Akvat Games
Creator of
Recent community posts
We do have some plans to bring in a few obstacles and building collapses (similar to Canabalt) that should drive the player a bit better. With a bit more time we might be able to nail down the camera a little better as we know that’s one of the main issues with backtracking currently.
Thank you for playing! We’re glad you had a good time!
Viper isn’t here for a long time, they’re here for a good time!
In all seriousness, some balancing issues did make it through as we were trying to cram TOO much in. We’re already making adjustments to Viper’s speed for an update slated to release after the jam ends!
Thank you so much for playing and providing feedback!
Thank you so much for playing!
We were initially having trouble figuring out what to make for the jam. A few ideas in, we started on a snake eating itself idea that was ultimately quite boring. This eventually led to the Snake with looping edges concept, and a few other ideas we’ll be pushing out in an update after the Jam ends!
An interesting idea for sure! With a bit more polish, I could myself see sitting down to play this a bit longer.
Had a few instances when I reset, but the kayak stayed in the same location so it broke my loop, as I forgot the pattern by the time I eventually realized and returned to the actual start.
The pixel art was VERY consistent throughout.
The into/transitions take a LOT to get through… Perhaps shorten the amount of time the words are on screen, or give the player an option to move on to the next story bit.
Overall this was a nice game with solid visuals and a strong representation of the theme!







