Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Keep BuildingView game page

Keep building in the Micro World before superior kicks you out for not meeting your KPI
Submitted by GhostOne (@dreamerghostone) — 20 hours, 23 minutes before the deadline
Add to collection

Play game

Keep Building's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#122.8752.875
How well does the game fit the themes?#192.7502.750
Audio#191.8751.875
How would you rate the game considering all other categories + development time?#192.6252.625
Visuals#231.8751.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
2 hours 53 minutes

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Cool idea and I had fun playing this!

But there are two small problems.
Fist the population counter does not display all numbers after 100. You just get two dots (..) where the number should be. This made it quite hard to figure out what was the population limit.
And the second problem. Game slowed down quite a bit and crashed.

Submitted(+1)

Interesting minimalist take on the city building game genre.

I couldn't quite figure out how the population count works (what does -4/240 mean?). Also, once you are through the first stage of the game and have 10 commercial buildings or something like that, the game is too easy; income grows so fast, you can just keep adding residential, much faster than de required population goes up.

I wonder, is there an effect from how you place buildings next to each other?

On my machine (an older core i7 laptop), the game becomes very slow and becomes unresponsive if you add many buildings.

Developer

Thanks. It is rather unbalanced lmao.

And I think I am doing a part of the update loop more than necessary

Submitted(+1)

Intersting concept but there is really just one route to do things

Developer

Yea, at the moment the project is rather unbalanced