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Keep Building's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #12 | 2.875 | 2.875 |
How well does the game fit the themes? | #19 | 2.750 | 2.750 |
Audio | #19 | 1.875 | 1.875 |
How would you rate the game considering all other categories + development time? | #19 | 2.625 | 2.625 |
Visuals | #23 | 1.875 | 1.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours 53 minutes
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Comments
Cool idea and I had fun playing this!
But there are two small problems.
Fist the population counter does not display all numbers after 100. You just get two dots (..) where the number should be. This made it quite hard to figure out what was the population limit.
And the second problem. Game slowed down quite a bit and crashed.
Interesting minimalist take on the city building game genre.
I couldn't quite figure out how the population count works (what does -4/240 mean?). Also, once you are through the first stage of the game and have 10 commercial buildings or something like that, the game is too easy; income grows so fast, you can just keep adding residential, much faster than de required population goes up.
I wonder, is there an effect from how you place buildings next to each other?
On my machine (an older core i7 laptop), the game becomes very slow and becomes unresponsive if you add many buildings.
Thanks. It is rather unbalanced lmao.
And I think I am doing a part of the update loop more than necessary
Intersting concept but there is really just one route to do things
Yea, at the moment the project is rather unbalanced