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A jam submission

Kill PillView game page

Submitted by kwikrick — 13 hours, 17 minutes before the deadline
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Kill Pill's itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#34.3754.375
Visuals#33.8753.875
Gameplay#63.3753.375
Audio#63.2503.250
How would you rate the game considering all other categories + development time?#83.3753.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
6 hours, or more, i stopped counting

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Comments

Submitted

Really cool game. My first impression was also Descent :D
Ship handling was well done and 3D assets where nice. Great work!

Submitted

Movement feels great! This reminds me of an old DOS game I played as a kid called Descent. Nice work!

Developer(+1)

Indeed, i had Descent in mind when coming up with the idea!

Submitted

I love the atmosphere in this one, that combined with the simple objective of shooting at viruses which forces the player to think about their actions is the perfect formula for a great horror game. To put it simply when a player is forced to consider things in order to progress through a simple objective (keeping track of the maze, spotting viruses, listening for sounds, etc.) they might lump the slight fear from the creepy environment in with the things that actually influence the objective. This causes them to see danger where there is none - exactly what every horror game wants to accomplish.

As for the camera: i really like that you have a freely rotating one instead of the same kind that almost all games use - so many games that feature cave exploring get this wrong (cough-cough-subnautica). Y-inverting the camera movement was definately a mistake tho, that tripped me up the entire time i was playing.

Overall, good game for 6 hours.

Developer (1 edit) (+1)

Thanks for your detailed feedback. Interestingly, I never set out to make a horror game. It just sort of turned out that way. Flying around in  someones insides and hunting for ever multiplying viruses seemed like a cool thing to do, but it turns out to be really creepy! Who would have thought? :-)

If I ever post an updated version I think I might try to further the horror aspect.

Submitted

Great work even for 6+ hours! I was not able to kill the virus fast enough, but I struggle with inverted look so thats probably why, if there were ways to combat the virus even once it starts getting out of hand, like upgrades i think that would be great.

Developer

I'm so used to inverted mouse look, I didn't think of adding an option to game. Good to have play-testers! I'll definitely add it after the jam is over.