The retro-quality sound effects are really nice! =)
The theme was integrated very originally, really funny idea!
Pixel blocks of any size are always good, lol.
Play game
Magic Pandemic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #8 | 4.000 | 4.000 |
Audio | #9 | 3.455 | 3.455 |
Gameplay | #11 | 3.545 | 3.545 |
How much do you enjoy the game overall? | #12 | 3.273 | 3.273 |
Overall | #12 | 3.436 | 3.436 |
How well does the game fit the themes? | #20 | 2.909 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours and 49 minutes
Comments
Nice work! I really enjoyed the game concept, and found it engaging.
---
Thinking a little about the UX...
I had trouble mentally mapping
W S
A D
to my mental model of four directions
W
A D
S
and then to which color each one was.
I wonder if showing the potion colors UI in the same layout (four directions) as keyboard/controller would make it easier to remember which key is which color?
Alternatively, you could make them potions on a belt displayed horizontally, and then use 1,2,3,4.
Thanks!
Hi there Nathan! You are 100% right about those UX issues. For the first two hours of development the layout indeed looked liked this:
The reason I moved those around is because I wanted to kill another bird with the same stone: using them as touch controls :)
I’m considering a post-jam update anyway, and I just added input method selection to the todo list, so I can show the logical layout and key/button overlays. Thanks for the feedback, much appreciated!
Nice game, kinda hard for me to get the timing right (kinda the point of the game tho)
I think if you allowed the player to mix potions (like yellow + blue = green ) or something else to flair up the game, it would increase the skillcap.
I also think having a ending menu w/ a score is important for these types of game. So you can compare w/ people & friends afterward.
Good game, & also good polish.
Thanks for taking the time, Jack! Potion colour mixing is an excellent idea, I’m very tempted to do a post-jam update with that!
A proper end screen would also be better indeed, although it’s possible to check the score during the game and when the game is over… for 3 seconds, which is not great UX, I agree :)
Great game. I had some trouble when I started but than got the hang of it. I am not that good :).
Good feedback, thanks! I’m quite nervous usually about balancing difficulty and I might have made it too hard too soon indeed. Which control scheme have you tried? Because there are four, mouse is definitely the hardest, gamepad is probably the easiest if you know the A/B/X/Y button colors by heart.
Leave a comment
Log in with itch.io to leave a comment.