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A jam submission

Magic PandemicView game page

Hurl magic potions at sick townfolk to cure them. Made for Trijam 247.
Submitted by Fodi — 26 minutes, 32 seconds before the deadline
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Magic Pandemic's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#84.0004.000
Audio#93.4553.455
Gameplay#113.5453.545
How much do you enjoy the game overall?#123.2733.273
Overall#123.4363.436
How well does the game fit the themes?#202.9092.909

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
2 hours and 49 minutes

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Comments

Submitted

The retro-quality sound effects are really nice! =)
The theme was integrated very originally, really funny idea!
Pixel blocks of any size are always good, lol.

Developer

Thanks for the kinds words and taking time to try the game! :)

Submitted

Nice work! I really enjoyed the game concept, and found it engaging.

---

Thinking a little about the UX...

I had trouble mentally mapping

W      S

A        D

to my mental model of four directions 

   W

A   D

    S

and then to which color each one was.

I wonder if showing the potion colors UI in the same layout (four directions) as keyboard/controller would make it easier to remember which key is which color?

Alternatively, you could make them potions on a belt displayed horizontally, and then use 1,2,3,4.

Thanks!

Developer(+1)

Hi there Nathan! You are 100% right about those UX issues. For the first two hours of development the layout indeed looked liked this:

The reason I moved those around is because I wanted to kill another bird with the same stone: using them as touch controls :)

I’m considering a post-jam update anyway, and I just added input method selection to the todo list, so I can show the logical layout and key/button overlays. Thanks for the feedback, much appreciated!

Submitted

Took a few tries to get the timing right, but once I got it enjoyed it.  I think slowly increasing the speed of the patients would be an interesting mechanic to add.  

Developer(+1)

Hey, thanks for playing! The speed of the game (not just patients, but everything) indeed increases after each successful “cure” by 5% (of the original 100% speed), but for every 10th cure it decreases by 25%, so the player can breathe a little.

Submitted(+1)

Ah ok, yeah I couldn't tell if it was getting any faster or not.  Maybe since it was so slight I didn't notice.  Very cool overall though.

Submitted(+1)

Nice game, kinda hard for me to get the timing right (kinda the point of the game tho)

I think if you allowed the player to mix potions (like yellow + blue = green ) or something else to flair up the game, it would increase the skillcap.

I also think having a ending menu w/ a score is important for these types of game. So you can compare w/ people & friends afterward.

Good game, & also good polish.

Developer

Thanks for taking the time, Jack! Potion colour mixing is an excellent idea, I’m very tempted to do a post-jam update with that!

A proper end screen would also be better indeed, although it’s possible to check the score during the game and when the game is over… for 3 seconds, which is not great UX, I agree :)

Submitted

Great game. I had some trouble when I started but than got the hang of it. I am not that good :).

Developer

Thank you for taking the time to try my game! :)

Submitted

I enjoyed the game with gamepad, I'm a big fan of xbox scheme so managed to score like 30 points, congrats!!

Developer(+2)

That’s a very respectable score indeed! :) thanks for playing!

(1 edit)

 Really good concept here, maybe  it just me but its way to hard, Best score i could get was like 3, I think the problem is that potion thrower should be further to the left, so that his potions dont directly over lap where the peasants die.

Developer

Good feedback, thanks! I’m quite nervous usually about balancing difficulty and I might have made it too hard too soon indeed. Which control scheme have you tried? Because there are four, mouse is definitely the hardest, gamepad is probably the easiest if you know the A/B/X/Y button colors by heart.