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Trijam #246 - rAAdar Defence's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #17 | 1.500 | 3.000 |
Visuals | #17 | 2.000 | 4.000 |
How much do you enjoy the game overall? | #17 | 1.500 | 3.000 |
Overall | #18 | 1.400 | 2.800 |
How well does the game fit the themes? | #20 | 1.000 | 2.000 |
Audio | #20 | 1.000 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours of dev time per person
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Comments
Unable to play game.
Any particular reason why?
Just the fact that it lacks Web support and I don't have windows. From the title screen it looks epic, though!
Super cool concept but I wish there was some shooting noises or maybe even a wave counter to tell me how far I am into the game
Thank you!
We were trying to put all of that in but unfortunately there was not enough time
I wish the guns had shooting noises because it feels odd shooting a fast heavy gun at the planes and no sounds coming out. I do love this concept though I don't think it relates well to beeping.
Thanks, we unforunately ran out of time to implement the finishing touches, we prioritised the main mechanics over polish. For the theme of the jam we implemented a radar which should give of a beep every time an aircraft is spotted.