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A jam submission

Saving SensesView game page

Submission for #167 Trijam
Submitted by MightyPietro — 20 hours, 35 minutes before the deadline
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Saving Senses's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#290.9432.000
How well does the game fit the themes?#291.4143.000
How much do you enjoy the game overall?#310.9432.000
Overall#330.8961.900
Visuals#340.4711.000
Gameplay#340.7071.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 hours

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Comments

Submitted(+1)

The concept is incredible and actually really unique. I kinda love it all the more because it's the type of game that you can practically only experience in these types of game jams. However, there are some small tweaks that I think could improve the experience a lot:

  • With sound enemies, it isn't clear which sounds indicate the side and which don't. After playing some more, I figured out that the second sound signals the player that the enemy has been blocked successfully, but that was entirely by trial and error. Maybe a visual cue could help, make your block have a little bounceback or smth.
  • Vibrator enemies don't work as well as the others as the nature of the signal doesn't directly relate to their position. It would be nice if there's an actual reminder on the screen of which vibration relates to what direction.
  • This isn't a small tweak at all, but being a downloadable + needing both a controller and a headset may throw off a lot of people. I know it's integral to the concept, but maybe giving a big warning both in-game and in the page would be nice. 

PS: I got to Level 6, the game really goes crazy (in a good way) when the enemies start mixing

Developer(+1)

Thanks for this comment. Very releavant. I wanted to make the game playable on browser but the vibrations didn't work. Ofc gamepad + the fact you have to DL the game is such a constraint. 

Also, I'm agree with the problem of sound, I anticipated it but didn't fix it.

 I wanted to vibrate the gamepad in the same way as the sound : left vibration/right vibration, but could not find how. I think that the mental scheme of strong vibration > left, weak vibration > right is pretty interesting in fact.

Thanks again for your comment and for playing. I did an article about the game design of Saving Senses if you want to check it. 
https://medium.com/@quentin.milana/saving-senses-2d4c3b20dac5

Submitted(+1)

I couldn't manage to play it; I guess my gamepad is not compatible :(

The concept sounds nice, though.

Developer

Oh I'm sad to hear that. Thought xbox and ps gamepad are working on it... 

Thanks for the comment tho

Submitted

Yeah, unfortunately, I only have an old Logitech controller. But it is not really a surprise; it don't correctly work half of the time, even with commercial titles ^^