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Bloody Psyche's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #39 | 2.683 | 3.000 |
Visuals | #44 | 2.907 | 3.250 |
Overall | #68 | 2.057 | 2.300 |
How much do you enjoy the game overall? | #73 | 1.565 | 1.750 |
Gameplay | #74 | 1.789 | 2.000 |
How well does the game fit the themes? | #75 | 1.342 | 1.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 Hours and 45 Minutes
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Comments
The athosphere in this game is really good! Also liked the general idea, altough I'm not a big clicker game fan! :)
Honestly, not a fan of clicker games. I find them boring. However, I made a promise with an earlier entry that all clicker games would get at least 2 stars in each category from me because they'd put more effort than the other guy. (Also they wouldn't instantly accuse people of stealing their game)
Though you actually put in decent music, an interesting aesthetic, and a unique upgrade system. So you'll actually get a couple bonus stars because of it! That puts your clicker above average in my book!
The atmosphere and aesthetic of this game is very cohesive. I dig it! I have some questions, though. I sort of doubt that you have rights to the music that you used. It can be an attractive idea to add music that you like to a game, but please respect the rights of other creators and either use assets that have been designated as creative commons, or ask the musician(s) for permission to use their songs.
Regardless of this concern, I like this game! You did a great job making something that feels so polished in the short timeframe of the Trijam.
Thank you!
The atmosphere was the main focus of the game, so I'm really glad you like it!
About the music: It falls under the creative commons 3.0 license. Despite this, if the artist has any problem with the me using their song, I'll definetly remove it. (Now that I look at it do have to include this link to the itch page so thanks for pointing that out :D )