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A jam submission

Meteor MayhemView game page

A small dodge-the-meteors game made for Trijam #154!
Submitted by Astronauten Dev (@AstronautenDev) — 20 hours, 9 minutes before the deadline
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Meteor Mayhem's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#452.4002.400
Visuals#532.6002.600
How well does the game fit the themes?#622.0002.000
Overall#622.2402.240
Gameplay#642.2002.200
How much do you enjoy the game overall?#652.0002.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
4.5 hours

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Comments

Submitted(+1)

Played on stream here: https://www.twitch.tv/asfunasfun

(+1)

Oh boy! I love playing games!

This game was alright for something made with so little time! The theme of you needing to catch certain meteors was a decent one, though the foreground got in the way of me being able to see.  Also the meteors constantly fell in patterns that made it impossible for me to catch a valuable white meteor. That hurt the experience a bit.

Decent overall though!

-R.C. from Duppy Games

Developer

Thank you so much for playing my game and giving feedback! I completely agree with the foreground being annoying. Also I would've liked to make so that the meteors didn't spawn in patterns, but in the end I didn't have the time so I decided to leave as it was. But thanks again for your feedback, I'll bare that in mind in my next game jam/game! :)

Submitted(+1)

Is the twist that you're supposed to collect the white meteors? Interesting! The pixel art in the background is very good. Subtle yet moody!

Great job making a game in so little time. What was your jam experience like?

Developer

Thank you so much! Yes, the twist is that the white meteors are good but also bad, since if you don't have time to catch them in time, you'll lose a health, but if you do catch them, you get a point!


This was my first game jam, and even if I tried to keep on a stressfree and good mood, I got a little stressed sometimes (for example inplementing the splash screen and menu). But overall it was a really good experience and I learned alot! I think that if I would've done the game with Unity, which I'm way more familiar with, I would've been more relaxed, but I still liked the feeling of having a small pressure and again, I feel like I learned alot! Thanks for your comment! :)