First of all, I love the concept of this. You had a great idea and it seems like you used your time pretty wisely to execute on the core of your concept. The art works well in its simplicity and cleanness, and I like the detail of applying an x to where you died previously, rather than making the player remember where all the hazards are. Being able to see the invisible hazards and platforms when you complete a level is a nice touch as well. Good job!
Play game
Empty World... Really?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #2 | 4.231 | 4.231 |
Gameplay | #4 | 3.923 | 3.923 |
Overall | #5 | 3.631 | 3.631 |
How much do you enjoy the game overall? | #8 | 3.692 | 3.692 |
Visuals | #12 | 3.385 | 3.385 |
Audio | #15 | 2.923 | 2.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
approximately 4.5 hours
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