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Whack-A-Phobe!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #15 | 4.000 | 4.000 |
Audio | #26 | 3.500 | 3.500 |
Overall | #35 | 3.333 | 3.333 |
Visuals | #50 | 3.333 | 3.333 |
How much do you enjoy the game overall? | #53 | 3.000 | 3.000 |
Gameplay | #64 | 2.833 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
around 3 hours for each team member, with only one person going about 5 minutes overtime!
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Comments
This is a great idea for the theme, great use of audio for the lines and very cathartic to be able to whack them.
Love the animation on the arm, really sense the catharsis in it!
I did often find myself missing the targets by a pixel or so, I've found either enlarging the collider on the target or using a spherecast (instead of raycast) can help with this issue
This is hilarious and a great use of the theme :) Nice work!
Standart whack a mole gameplay, with a twist of moles being annoying. I would add a little effect when you succesfully do a whack. Anything really would work like little sounds. Very fitting the theme and the gameplay is solid. Good job!