That was fun! :-D
A spelling mistake and a grammar oddity kept me on my toes as well :-)
- ennemy -> enemy
- substract … to … -> substract … from …
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.500 | 4.500 |
How much do you enjoy the game overall? | #1 | 4.375 | 4.375 |
Overall | #2 | 4.188 | 4.188 |
How well does the game fit the themes? | #2 | 4.625 | 4.625 |
Visuals | #4 | 4.250 | 4.250 |
Audio | #4 | 3.875 | 3.875 |
Did you make it in 3 hours (put 5 by default) | #11 | 3.500 | 3.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
5h
That was fun! :-D
A spelling mistake and a grammar oddity kept me on my toes as well :-)
Hahaha, a very creative twist on the theme!
The movement feels kinda weird, and a tiny sound/screen shake when the player misses a character would be cool.
But other than that, it feels super fun! I really like trying to type as fast as I can.
Haha. Super weird. You are right. We really had the same idea for the theme" Seems to be the harsh fate of indie devs. ^^
I really liked to play your entry. The rhythmic alternation between computer and cup really worked well (and reminded me of this game jam - haha).
I am a big fan of mechanics that create the feeling the theme wants to invoke (hurry, stumbling, getting tired) and I think you were spot on. Great entry!
P.S. On my first play through I submitted a game and directly lost afterwards (maybe a bug). I'll try again.
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