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recoil ragdolls's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did you make it in 3 hours (put 5 by default) | #13 | 4.543 | 4.857 |
How much do you enjoy the game overall? | #14 | 3.074 | 3.286 |
Overall | #17 | 2.962 | 3.167 |
Gameplay | #18 | 2.806 | 3.000 |
How well does the game fit the themes? | #18 | 3.742 | 4.000 |
Visuals | #20 | 2.539 | 2.714 |
Audio | #21 | 1.069 | 1.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
just under 3 hours
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Comments
Nice game, it was fun to test and congrats on making a 3D entry on a jam, there isn't a lot of those! I think that adding on the itch page a summary of the commands would be a good thing, I was bit lost at first about how to grab a gun, I figure it out quickly but it could be nice to just see the controls before testing :D
Cool game! Ragdoll physics is always pretty fun to mess around with!
The ragdoll physics made it a lot of fun to just walk around, and then the shooting on top was even better! The floaty jumps were also great and fitted the feel extremely well. Great job!
My one little criticism is that it was really hard to hit the AI for me. They would always hit me first with their flawless aiming. Once I managed to kill the enemy, but it was really difficult, haha. Maybe if there were more enemies the attention of the AI would be split?
Really well done in three hours! This was a lot of fun to play :D (Even if I was really bad at it :P)
I just love ragdoll games. Maybe aiming isn't the best but fun overall.
Making it multiplayer would be great!
Movement maybe feels a little bit too slugish, but overall fun. ^^
@Nuclear_Diamond Somehow this game felt really fun and enjoyable, would love to see more development on this one, Great job mate :D