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Sneak Away's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #37 | 2.574 | 2.700 |
How well does the game fit the themes? | #45 | 2.860 | 3.000 |
How much do you enjoy the game overall? | #46 | 2.288 | 2.400 |
Did you make it in 3 hours (put 5 by default) | #53 | 2.384 | 2.500 |
Overall | #57 | 2.098 | 2.200 |
Visuals | #59 | 1.526 | 1.600 |
Audio | #64 | 0.953 | 1.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
4-5 hours
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Comments
A good experience given the the time restrictions.
I'd perhaps like to see the "distraction" range of the enemies, and perhaps make the player "hitbox" a little smaller. But a good slice of a game that could be added and added too.. e.g. a invulnerability dash would be nice, etc!
I liked the concept of distracting enemies a lot.
Very fun to play through!
I agree with McMac.
Also good job on creating multiple levels.
When I would concept to use projectiles as bait I would make it that it lands and stays for a while on the spot where the player clicked.
It also felt a bit weird that I could lure enemies through walls.
A nice take on a classic concept. Great job on the different levels. My only criticism is the physics (hitboxes and collisions) seem inconsistent and could maybe use some tweaking.