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A jam submission

Night Terror Amusement Park (NTAP)View game page

Doremy Sweet fends off an intruder on her domain!
Submitted by Driftveill (@driftveill), bootles — 30 minutes, 30 seconds before the deadline
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Night Terror Amusement Park (NTAP)'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#253.2403.500
Challenge#253.1173.367
Gameplay#283.0863.333
Story / Writing#402.2222.400
Overall#412.7472.967
Use of Theme#412.5312.733
Visuals#452.6852.900
Concept#502.4382.633

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

Thank you for making a danmaku game generous enough that I could actually finish! I'm terrible at danmaku, but this one clicked for me.

Jam HostSubmitted(+1)

pretty solid danmaku script that hits the sweet spot of challenging-enough-to-stay-interesting-but-not-excessively-difficult for me, with nice music (left the game open just to listen to the menu music at some point); liked the aesthetics of the Sinister Dreamcatcher card in particular

one bug noticed - playing back a replay doesn't seem to stop the menu music, so both the menu and game music play simultaneously until the replay ends

Submitted(+1)

It's functional and not ridiculously difficult or easy, which is a good start, but it just feels unfinished. Part of it probably has to do with the presentation: this amount of content would have been enough for a stage 1 boss if not for the placeholder dialog, so if you reframed the game as "Doremy fights something a kin to a stage 1 boss", you could perhaps have gotten away with it.

Submitted(+1)

A very short game, and the story wasn't really there even though I felt like it was meant to be, but I have to commend your pattern design, I really like some of the spellscards and non-spells! The music and sound effects are also both really great!

Submitted(+1)

the laser sprites in the final spellcard kinda made it hard to see when it starts. i dont know who the boss is

good short script

Developer

about the boss thing: yea we should've expanded on that in game; the poss is espoused to be a Yokai based on yume no seirei  (named Seirei) who invaded the dream world and temporarily put Doremy out of power, and this game is Doremy claiming that power back.

Submitted(+1)

Definitely a solid first Danmakufu script. Music is the strongest part, but artwork and danmaku is also quite well-done, albeit simple and unpolished. I've caught wind that the programmer (ABootToTheHead) only had 4 days to learn to use the engine, and for that reason I highly applaud how much they were able to learn and utilize in such a short time frame.

If you ever do plan to update this game, I would love to playtest it.