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Sanae's New Year's Dream (TGJ8+INSOMNIA EDITION!!)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story / Writing | #41 | 2.160 | 2.333 |
Audio | #43 | 2.315 | 2.500 |
Use of Theme | #45 | 2.407 | 2.600 |
Challenge | #45 | 1.790 | 1.933 |
Visuals | #46 | 2.654 | 2.867 |
Gameplay | #46 | 2.068 | 2.233 |
Overall | #49 | 2.191 | 2.367 |
Concept | #51 | 2.315 | 2.500 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Looking at the controls and mechanics that exist, it feels like there's so much more that could have been worked on for a full and enjoyable game, but jam deadlines suck eh?
The sprites are definitely the best part so far, it feels like they came right out of a GBA game.
I look forward to the full version, if your team is planning on making one.
penguin sakuya
almost gave up when i couldn't jump the first gap (before noticing there was a Run key) but i'm so glad i kept going and bore witness to the glory that is penguin pajama sakuya
alt tabbed for a bit to type something and did not expect there to be a slow idle animation of sanae nodding off
gameplay-wise the machine gun miracle melee is funny to watch in action but i think i wound up liking using the slide more for combat
Penguin pajama Sakuya.
Thanks a lot @aeon, im the guy who made the sprites and i like to do them a lot, yeah the game is kinda poor in lots of aspects but i think im gonna to improve a lot in the next jam :D
we got platforming, we got hitting, what else can a guy ask for
shame you could not get bossfight in but there are some nice sprites in here
physics are a bit funky and if you jump on an enemy twice in a row you will simply bounce so high into the sky but it ended up being convenient since i am not sure how to guarantee that i kill them instead of them killing me when it comes to melee combat
pictured: madness https://gyazo.com/e74e7e18e6e368c13418e684a94f4dd4