Simple idea but I love it.
My only complaint is that player input was a tiny bit too slow/insensitive, like the Unity input axes were left on their default gravity settings (not bad for most games but very noticeable in bullet hell).
Criteria | Rank | Score* | Raw Score |
Challenge (Tough but Fair) | #20 | 2.772 | 3.118 |
Audio | #27 | 2.615 | 2.941 |
Gameplay | #30 | 2.615 | 2.941 |
Overall | #34 | 2.563 | 2.882 |
Concept | #35 | 2.720 | 3.059 |
Story/Writing | #35 | 2.040 | 2.294 |
Visuals | #39 | 2.563 | 2.882 |
Use of Theme (LGBT Pride / Identity) | #45 | 1.412 | 1.588 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
rime, illustar
Simple idea but I love it.
My only complaint is that player input was a tiny bit too slow/insensitive, like the Unity input axes were left on their default gravity settings (not bad for most games but very noticeable in bullet hell).
Pretty neat Kamikaze simulator! We could use more danmaku puzzlers in the business!
Oh this was a neat idea, a little survival high-score game. The pattern itself was fun to dodge but it kind of became overwhelming quickly. Maybe a few different patterns with some cooldown in between could help that. Because especially with how random it is you eventually end up cornered with more and more slow-moving bullets creeping towards you.
Leave a comment
Log in with itch.io to leave a comment.