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A jam submission

Orange Becomes BirdView game page

(Touhou Fangame) Orange wants to fly so she becomes bird
Submitted by The_Red_Remix, Rook_M — 1 day, 4 hours before the deadline
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Orange Becomes Bird's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#322.8723.139
Challenge#362.5422.778
Story / Writing#381.6011.750
Use of Theme#402.7963.056
Overall#422.7453.000
Concept#433.0753.361
Visuals#442.7453.000
Audio / Music#481.1691.278

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
The_Red_Remix, Rook

Streaming Permission

Yes

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Comments

Submitted

Ohhhhh the pogo mechanic is really nice!! Kinda wish i had more agency during the rest of gameplay, but thats pretty normal for the kind of flash games its reminding me of

I also hit the moon once and was confused how i didnt get an ending, i guess its probably based on distance more than height? 

Developer(+1)

Yeah it's based on distance and not height. in retrospect i should have made it so when you hit the moon you got a ending rather than fly a  random distance.

Submitted

i reached the moon like twice and not getting the ending lmao

simple but cool game, I Like, it also reminds me of flash games :P

heres my score

Jam HostSubmitted

She jump and she spin

Reminds me of those old flash games. The pogo mechanic took me a bit to figure out but adds some neat depth to it

Developer(+1)

I'm glad you liked it, yeah i was going after those sort of old flash vibes so i'm happy i got that right.

Managed to grind out this score before realizing the game was swapping it to endless mode lmao. 


I really loved the learning curve to this one. At first I thought it was just "fling her as far as possible and hope RNG birds carry you" then I realized the pogo mechanic, then rotating Orange to get more horizontal boosts! Very fun. Easily my favorite of this jam!

Developer

Damn, i think my highest score i got in development (not considering the early versions) was about 260,000.

Submitted(+1)

THE MOON!!!!!!!!! YEAH!!!!!!!!!!!!!!!! WE MAKIN IT OUTTA THE LOTUS LAND!!!!!!!!!!!!!!!!!!!!!!!!!!!

(+1)

Had a blast! I like the extra depth given by the "pogo mechanic" to the flight simulator genre.

A couple things that may be important:
- I found myself wishing there was a height gauge, or background details (like for example, a different sky colour, or higher mountain peaks) that'd tell me better that Orange's about to hit the ground.
- I think you cannot AT ALL un-cheat teh game once you toggle it... Wanted to see the ending, got the game on perma-easy mode
- Barring Cheat Mode, maybe there isn't enough (skill-based) stuff to keep Orange going?  My very best run scored 269482 points, and apparently that's not enough for the ending.

All in all, the basis of the mechanics got me hooked! Didn't expect to spend 20 minutes crashing into flying birds.

Developer (2 edits)

It shouldn't perma-lock you onto cheat mode, i'll see what the issue is.
I realised that hitting the ground in story mode puts you in endless for some reason so i'll try to fix that.

~edit below

fix has been uploaded hope that i can upload it and follow the rules.

I think i figured out what you ment when you said you were perma-locked onto cheat mode, After you game over and you return to menu cheat automatically turns off without the player doing anything, the player can then turn it back on if they wish. I think this might have lead to some confusion and i'm very sorry. this would take quite a bit to fix so i haven't sorry.

Submitted

I wasn't expecting that when I got to the top. Made me chuckle.