These feel like “story seed-y” diamonds just waiting for some unsuspecting wanderer to trip over them hidden deep off a muddy path. Like, I can't (yet) see myself just straight-up basing a whole campaign on one of these settings, but if my party in a mystery game ever ends up somewhere near the ocean, I can't wait to find out what they hear on the other end of the line.
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These feel like “story seed-y” diamonds just waiting for some unsuspecting wanderer to trip over them hidden deep off a muddy path. Like, I can't (yet) see myself just straight-up basing a whole campaign on one of these settings, but if my party in a mystery game ever ends up somewhere near the ocean, I can't wait to find out what they hear on the other end of the line.