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The idea was good, but the controls made the game hard to enjoy. Unless you're going for a rage-bait game, you want to give players a warning before bad things happen so they can react.
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You have a great idea here but the gameplay felt too janky, I think mostly it was the odd slow down when you attack and the knight pauses dead, but other stuff keeps moving at normal speed. On the 3rd dungeon I just ran to the top and kept running into the wall till the dungeon crushed the last enemy.